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A Robust Method for Resolving Incorrect
Visual Occlusion in Dynamic Augmented Reality Environments of Animated
Engineering Operations: The objective of this project is to
investigate and design a functional and accurate occlusion handling
method that can be easily integrated into any Augmented Reality (AR)
application. AR is an emerging visualization technology which blends
computer generated scenes in the form of CAD objects with the views of
the real environment. From the point of view of an observer of an AR
scene, incorrect visual occlusion occurs when part or whole of a real
object must block the observer’s view of a virtual (i.e. CAD) object. If
not resolved accurately, incorrect occlusion leads to unconvincing
visual artifacts that reduce the observer’s confidence and reliability
in the AR visual simulations, and consequently prevents them and other
decision makers from comfortably using the simulation results for making
crucial decisions.
This
research proposes a novel integration of geometry capture, remote
sensing, and data communication technologies to enable realistic,
reliable, and visually convincing results in AR animations of
engineering operations. The research objective is being achieved by
developing an automated method to obtain, record, and retrieve the depth
information for both virtual and real entities in an AR animated scene
of an engineering operation using remote sensing devices, and a
z-buffering technique to detect and resolve any identified incorrect
visual occlusion instances in real-time. The results are applicable in
solving a wide range of engineering problems in construction, civil
engineering, manufacturing, mechanical design, shipbuilding,
transportation, and other domains. Please visit the publications
page to download technical papers describing different aspects of
this research in more detail. Sample animations of conducted experiments can
also be viewed on the videos page.
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Cyber-enabled Wireless Monitoring Systems
for the Protection of Deteriorating National Infrastructure Systems: The
long-term deterioration of large-scale infrastructure systems is a
complex national problem that, if left unchecked, could lead to
catastrophes on the same scale as the I-35W Bridge collapse (August
2007). The goal of this NIST TIP project is to demonstrate a
comprehensive structural monitoring system assembled from transformative
sensor technologies to prevent future catastrophes from occurring within
the aging fleet of infrastructure systems. Specifically, a cyber-enabled
monitoring system is being designed to focus upon the identification of
fatigue and corrosion in bridges, two closely related degradation
mechanisms that if left undetected lead to brittle structural failures
offering little, to no warning. To fully address the complex task of
identifying such serious damage conditions, the monitoring system is
being designed to span across multiple length-scales beginning at the
sub-structural component and spanning up to the regional scale
consisting of bridge fleets.
The
Laboratory for Interactive Visualization in Engineering (LIVE) is
leading the research thrust on the design and implementation of
context-aware information visualization solutions. The objective of this
task is to investigate methods to facilitate efficient interaction
between human inspectors in the field and the pervasive sensor network
that will monitor the state of a bridge or supporting structures. The
specific goal of the research is to design and implement a context-aware
mobile computing technique that will be capable of automatically
identifying an inspector’s spatial context, and retrieve bridge
information and sensor data that is of relevance to the decision
contemplated at a particular time and location. Please visit the publications
page to download technical papers describing different aspects of
this research in more detail. Sample animations of conducted experiments can
also be viewed on the videos page.
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Interactive 3D Visualization of
Simulated Construction Operations in Outdoor Augmented Reality: The objective of
this research is to develop an extensible and scalable Augmented Reality
(AR) platform to facilitate the dynamic 3D visualization of simulated construction
and other engineering operations in an outdoor augmented environment. Related issues being
addressed during the course of this research include tracking and
registration of CAD objects in a global coordinate system, manipulation of
an arbitrary number of virtual (i.e. CAD) objects performing an operation over a
real background, establishing modular communication methods for data
acquisition from the geo-positioning and orientation tracking devices,
integration with project schedules and electronic terrain maps, design
and implementation of a general-purpose animation authoring interface, and
the design and implementation
of an ergonomic mobile AR backpack.
The first tangible result of this
ongoing project is the ARVISCOPE visualization system. ARVISCOPE is an
AR based visualization tool driven by a powerful animation authoring
language that can create dynamic animated scenes of simulated operations
in construction and other engineering domains. 3D animations created in
ARVISCOPE are accurate and faithful graphical representations of
underlying Discrete-Event Simulation (DES) models. ARVISCOPE is a fully
mobile visualization platform that takes advantage of state-of-the-art
position and orientation tracking technologies to update the contents of
an user's view of the augmented space continuously based on the current
line of sight. Please visit the publications
page to download technical papers describing different aspects of
this research in more detail. Sample animations created in ARVISCOPE can
also be viewed on the videos page.
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Rapid Post-Disaster Reconnaissance for
Building Damage using Augmented Situational Visualization and Simulation
Technology: The objective of this research is to develop and
implement a novel reconnaissance methodology for rapid and accurate
quantification of structural damage sustained by buildings during
natural or human perpetrated disasters. The technology being developed
consists of an Augmented Reality (AR) see-through display, a
high-accuracy GPS receiver, and a magnetic orientation tracker all
connected to a light-weight computing platform. Using information from
the attached sensors, the system acquires visual field data via an
attached camera and georeferences it with computer simulated images in
real time. This can allow on-site users to superimpose previously stored
building information onto the corresponding view of a real structure in
an AR setting, and estimate damage by evaluating the discrepancy between
the two views. Field users can then translate the measured discrepancies
into damage indices that can allow critical decisions about a building’s
structural integrity and safety to be rapidly made.
The technology being
developed will deliver unprecedented on-site capabilities to building
inspectors and first responders evaluating building damage in the
aftermath of catastrophic events such as terrorist attacks and
earthquakes in urban areas. In addition, by using feedback information
from the actual view of a building, users will be able to update
structural analysis models and conduct on-site what-if simulations to
explore how a building might collapse if critical structural members
fail, or how the building’s stability could best be enhanced by
strengthening key structural members. This project is being jointly
pursued with my colleague
Prof.
Sherif El-Tawil. Please visit the
publications page to download technical
papers describing different aspects of this research in more detail.
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Location-Aware Contextual Information
Access and Retrieval for Rapid On-Site Decision Making in Construction,
Inspection, Maintenance, and Urban Disasters: The objective of
this research is to investigate the requirements, design, implement,
validate, and demonstrate a new, self-contained, location-aware
Information Technology (IT). This technology will be capable of
automatically providing engineers, inspectors, and first responders with
accurate, prioritized contextual information for making critical,
real-time decisions on construction and maintenance sites, and in
chaotic, post-disaster environments. The proposed research is critical
because the inability to identify and access relevant information is the
primary obstacle that prevents rapid and optimal decision-making by
constructors and inspectors, as well as by emergency responders (e.g.,
firefighters, civil engineers) who respond to natural and manmade
disasters.
The research objective is being achieved by developing a
mobile user context-sensing framework that accurately tracks an
engineer’s or first responder’s three-dimensional spatial context in any
indoor and/or outdoor environment without relying on pre-installed
sensors or trackers. Specific information of interest at a given time is
then being retrieved by interpreting spatial context with a level of
precision sufficiently high to accurately prioritize identified
contextual data. Please visit the
publications page to download technical papers describing different
aspects of this research in more detail.
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Inverse Kinematics and Interoperability
Standards for Visualization of Construction Activities at the Operations
Level of Detail: This research investigated methods to enable the
3D animation of a construction operation to be automatically generated
from the kinematic properties of the resources (e.g. equipment,
craftsmen) that perform that operation, and the geometry of the
infrastructure (e.g. building). This has been achieved by designing an
analysis technique that considers an articulated resource to be a system
of linkages that can be analyzed as an open kinematic chain. This allows
the implement of such a resource (e.g. excavator’s bucket, mason’s arm,
etc.) to be considered as the kinematic chain’s end-effector that can be
manipulated and controlled using goal-oriented techniques based on
inverse kinematics. The goals of the end-effectors themselves, i.e.
positions where a resource’s implement should be at key instances during
an operation can be automatically extracted from interoperable 3D
product models of facilities (e.g. in CIS/2 format).
A simple,
software-authorable, object-oriented language to define articulated
resources has been designed. External software processes (e.g. a
Discrete-Event Simulation model) can instantiate resources defined in
this language inside 3D virtual worlds, and instruct them to perform
operations using a high-level, construction work-like terminology. This
allows the automated 3D animation of construction operations of any
length and complexity. Performance of actual field operations can be
improved by allowing proper communication of the planned work prior to
its execution. In addition to communicating what may happen in the
future (by visualizing simulated operations), it is possible to
automatically re-create in virtual worlds what happened in the past, and
what is currently happening (from real-time data). Please visit the
publications page to download technical
papers describing different aspects of this research in more detail.
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